To get youtubers, if you can stand his voice, protoxx includes a guide for virtually anything, Tonixrs is pretty great for guides also. TheRSguy is a solid youtuber, particularly in regards to high level content and Maikeru is ok too.For beginning out tho, im sure your familiar with how RuneScape works in general, have fun getting first degrees and OSRS gold material, if its battle that you wish to train straight away I suggest going to the troll gave north of burthorpe.
As someone who recently started rs3 as a break from os I'd reccomend: Follow the perfect pursuit manual for a little. Once you can get someone to let you leech 10 kbd kills for wars retreat Tele. Doesn't take that long. Use chins for scope. Get imp bone crusher and prayer necklace asap. From the time you finish ought to be close or at 85 dung for frost dragons and may even have the outfit finished(I did do some extra range amounts for gp before melees I think you may not get 85). Do herb to enjoy 90 and you can plus 7 boost for sacred overloads should you worldhop every moment. Now you can pretty much do anything you want.
Ther really isn't a record of type, but most of the early game is the same as OSRS since they have not touched sub 50 in most skills. I have a series called minimum maxing where I attempt to max in the smallest amount of game time (without purchased MTX) I did encourage combat early and transferred over wealth to make a number of the early bubbles possible. But the questing route I took was quite efficient since I did all the early levels with quests and hurried ancient curses. Maikeru is your communities best guide manufacturer by popular belief, I believe Tonix has more educational guides in terms of information presented but his voice isnt as entertaining and his movies arent as flashy as Maikeru's. The biggest difference between OSRS and RS3 is your levels are less important, unlocking abilities/prayers/better gear is a much larger increase.
Mentioned this several times today, but Exploration. Tl;dr is it'd unlock places very similar to how Slayer unlocks monsters. My latest pitch of it entails exploring new and existing dungeons to train it as well as raiding destroys, and it is a dungeon-crawling action very similar to Dungeoneering. Pretty much, Exploration could be exactly what Dungeoneering should have been. However, what if between these different dungeons and ruins had something such as... water, and also to cross this water and reach those trendy areas we'd have to construct a ship? Sounds pretty enjoyable to me. We could even change the ability name a little bit from exploration to some thing like sailing idk seems catchy.
Sailing has been part of the designs also. I think I was working into my latest version of this but I needed to concentrate on the crux of the skill first. Sea exploration may come and the problem the skill is likely to face is the fact that it might appear to Dungeoneering to similar, therefore by making it a Dungeoneering/Sailing hybrid in the start, its reception may not be helped. But I think one skill that focuses around unlocking new areas and researching places can fix a lot of issues that those abilities had invidiually. It does look that we both just want the exact same concept if id prefer the ability to be a bit more wet. Exploration would be amazing.
What I dont know is artisan or warding can find any support other gamers just wanting a skill they'd take anything. I already dont like slayer because I hate being told what material I need to perform, how do exactly the same thing be fun except for skilling (artisan) and warding only appeared boring from the start but im going off on a tangent. Would you think sailing has had a reception? It got like 69-70 %, if I remember when it had been polled and RuneScape gold buy
that was with a butchered site. When it got the time got I really think it could have gone through. I believed dungeoneering was received well besides the argument. It turned out to be a good peice of articles.