And when it comes to RuneScape gold content that was there that didn't exactly elicit joy or excitement. With content focussing on the areas of the game. Another notable look at what has been traditionally RuneScapey by adding pointlessly grindy things through the favour system (believing the grind itself was players enjoyed about grinding), subsequently giving the participant no feeling of satisfaction for really"completing" a grind, since you'd only automatically lose the 20% of what you had gained access to in case you wanted to try out any of those other 80% of articles there. With all the system enhancements that are favour, I wouldn't predict the favour gameplay that riveting, from pushing on ploughs. Sure they're all easy, traditional RuneScapey activities, but tradition for tradition's sake doesn't always produce the best results or in this case gameplay.
Ultimately, at one point in time I'd have bemoaned Zeah as perhaps the inclusion in the game's history - these days I really think it's been a positive. It was shown to be a learning experience for what worked. It revealed the teams openness to listen & alter things where essential (albeit a slow & drawn out procedure ). And that I think everything else that followed it was fundamentally improved by it. Landmass, every area, growth, etc, was able to find out from the mistakes of Zeah.
I feel genuinely optimistic having people like Mod West and Mod Husky on the team doing what they do. The rework to Hosidius itself felt like we got a huge chunk of fresh new material, with all the flavour forthos dungeon attracted to the table. I'm so excited for the coming Shayzien rework and the prospective reworks of the other homes, should they manage to rs2007 gold pull off what they did with Hosidius. It can't be understated; they aren't just polishing bits of Zeah and which makes it a bit more digestible. They're transforming it into stuff that feels just like ACTUAL (and new) content.