I am not too certain when they could take the old versions and OSRS gold make them scale to some other version without it looking like absolute shit, but I bet it doesn't work otherwise they'd have done it by now.Can I get a source on both of these claims? I have only dug into versions of runescape client, so perhaps something has changed since then, but models where certainly not voxels I checked. But I haven't looked at their engine recently so I can't confirm this.
Because it entirely coming from memory, I can not give anything concrete. While I state"voxels" I do not really mean that but I couldn't think of a better, but still succinct, way to place it. The way I understood it was that each vertex (voxel in my thoughts) had to be programmed and moved individually to new coordinates in any animation. And that's why you get such weird blocky smoke and stuff, because that's one of the better ways of getting 3D effects (another being only giving a 3D surface an animated feel ). A mesh is most likely the best way to place it, but having to independently transfer each bit of that net between"frames" or anything is a far cry in the limb-based systems that a lot of more suitably developed games use (I believe? Again I don't understand that far ).
The second claim is logical. It'd be particularly obnoxious given the animation system is. My main point was to make people think about just how much work this would take, and also for benefit. Even if they've improved their animation systems (would take engine work, so I doubt it) a complete overhaul of such a fundamental system in runescape has got the prospect of an incredible number of spaghettific effects (runescape player character is probably deeper than the lender at a suspect ). I think people imagine it only is a case of"just redo the version" without considering how much more there is to it than that.
This is incorrect, why you see stretching is since the texture mapped between point A and point B is becoming streetched, voxels do not work that way, every voxel stores properties like color and can't be redirected to textures since you don't only have a static airplane to RS 2007 Gold map over. There are now engines which can do UV mapping on voxels but those are recent development rather than something runescape or the crude voxel motors of the time ever used.