I've a couple 99 skills, about level 134 combat, and RS gold I can't kill just like 90% of managers. I'm just not. Maybe I am a newb, that is fine. However, I have put in years into runescape game and that I feel locked out from a massive majority of the content because of long quest lines in addition to a skill gap even for supervisors I do have access to.I've recently switched to another MMORPG that I've been appreciating but I feel just like RuneScape just wasn't available to me once I returned, even with my high level accounts. I tried to get my friends to join me on RuneScape however they voiced similar feelings of being locked out of so much rather than really comprehending 99% of the runescape game's strategies after doing the tutorial and exploring for hours, they said the runescape game was just'not fun' and'too confusing'.
I am not searching for'ez scape' but hell, even if I am doing a skill like Dungeoneering on my level 134 account and my friend who's played for two months logs in on a battle level 40 something or account, together with like 15 for all skills, he cannot open like 90 percent of those doorways and can't kill any of those monsters/bosses and he told me he feels like him there is completely useless. That's also how it feels for him outside dungeoneering just researching the runescape game normally, he feels unworthy when we try to play together.What I'm ultimately getting at here is that the material is targeted for people who have at least 5+ years together with the runescape game. It's not very welcoming to new runescape players and THAT WILL ULTIMATELY LEAD TO A DECREASE IN runescape playerS when those who have been loyal quit.
I'm on the fence with matters like this. I whole heartedly sense that effort = greater reward. I am the type of runescape player who can perform really well with ability rotations and switches, but the majority of the time I just can not be bothered and end up performing semi-afk revolution. On the other hand, I fully believe that those who are eager to get sweaty and change just like mad men, ought to be rewarded with quicker kills, etc., the runescape game absolutely wants a system which works, is responsive and dependable, but what I believe it needs above that, is a proper and in-depth tutorial to studying the runescape game and it's variety of mechanics.
Create a new one from scratch which does a proper job introducing the game to you and they will need to ditch Ashdale as the tutorial. Then, make guides or obvious paths for helping facilitate you. Fixing those items (among a lot of other things I would imagine) could be a massive help with not just earning new runescape players with mobile, but also keeping them playing.They did a few tests and found that more runescape players stuck around when they were shipped to guide island so the shift was made around the middle of 2018. The changes aren't all that large but it has the exact same graphical rework from under tides that are cursed.
I don't think that you're giving MTX enough credit tbh, a number of these matches that are doing really well that have plenty of MTX are distinct to RS in a couple of ways - they have no end goal in terms of progress, there is no 5.4b xp mark in which you go oh shit ok there is nothing more which MTX can get me and then you go oh fuck jesus christ I wasted lots of money on thisparticular Games with this kinda MTX model don't have a finish point and that's by design, people that twist 5.4b (or perhaps max/a couple 99s/120s ect) are met with an emptiness that's somewhat unparalleled and therefore they will quit once buy osrs gold safe they fulfill that goal, other games don't have that kinda objective.