Rankings were determined by the victory of an f2p warfare, as f2p wars were uncooked, you needed stats, numbers, and each participant needed to know how to use RuneScape gold their conduct gauges their fullest to purchase your clan the most time.When war was declared both clans would decide a date and time for the fight and allow the community know it was going to occur. The clan community website was something called RSC? I thinkI can't recall and the following weeks leading up to the fight would be filled with talk, practice and excitement.
Clan leaders in this point would discuss tactics, and might teach you how to evade groups of people by doing the greater demon run (in case the struggle was at gds that it was) or how to use a tree to stop a bunch of enemies from attacking you. Next was the calls. A clan leader could assign a starting group of shot callers who'd pick targets in conflicts. The very best way to win a war in Runescape was to have as many people heap on one person as possible, rinse and repeat. If you were being attacked, then you would implement the run around larger demons or the shrub juke, the longer it took for you to be murdered, the longer that your clan had to kill the enemy.
If you could not sacrifice a 200k rune set on cheap OSRS gold your clan time you weren't worthy of being in the clan.Clans would also implement mages to help kill their competitors, wearing a team and magician top, with armor on the rest of the body to reflect several hits when they have stacked. Mostly mages would be hybrid with trap runes to stop people from running so much and squandering another clans time.