It's a medieval fantasy realm that spans a huge number of RuneScape gold cultures and environments, but it also drags in steampunk and modern-day influences. In large part, that is as it is a world that is grown by way of hundreds of small content updates, the majority of which have been alterations to existing locales.
Jagex seldom get to flex their artistic muscle using a blank space. What we understood of Menaphos was confined within the low-res stone walls in its boundaries - nothing else existed outside the trollish gates, which players could walk up to, but not traveling beyond. For the first time, Jagex was operating with some of the empty space, creating content for the Menaphos update from scratch instead of building it along with a town that existed.
"We had this literal blank canvas," states Redstall,"the town has to be there but at the moment it is just sand. We must choose the way that it was going to look and that was a lot of fun during the pre-production phase." The appearance and tone they settled on is certainly very Runescape, a combination of ancient Egyptian architecture and lush, cartoonish blobs of colour and lifestyle much more reminiscent of modern-day Marrakesh. A glance of the key artwork tells you all you want to understand: you are getting a desert area; you are becoming that Indiana Jones, matinee display vibe; you understand there's going to rs 2007 gold be more exploration, adventure, love, and political intrigue.