Second time is the charm, like they say in the movie that they learnt from their mistakes from the first match and know today not to release content before the bugs are fixed first, that was half the reason why the very first game had numerous spots. I think that there will still be difficulties with PvP in WT5 though since it's such a hard sport to try and balance due to the nature of The Division 2 Boosting. There happen to be people calling for modifications to the neutralized zone saying it nurfs their assembles too much lol Well go and play at the 1 shot zone together with Marco you then cry babies.
Out of curiosity, if I started another character what level could I get to just out of doing the campaign? Would I be much higher than that if I concentrated on the campaign? Is when I did start another character is it all good if I do not do anything but the campaign? Is there some type of advantage that's crucial on a character that requires me to do the projects all again Downing since this division saved his station... this is exactly what his station is all about largely just division so perhaps he feels the need to be ahead of everybody so that he could make videos to inform everybody the tips & suggestions... but feel you brother identification rather just enjoy The Division 2 and also take my time rather than to rush just to say im ahead of everyone.
Maybe I missed the video, but shouldn't a criticism follow the benefit? I mean, this is poor design. We ought to be able to craft. We should have the ability to optimize our gear. Is gear hoarding to level our equipment? I am spending more time fighting with sorting my loot. Division 2 Boosting is poor design. So my main question was why place them in the loot table prior to endgame if I'm never gont possess the skill capability to use them, well I am glad to hear that I wasn't crazy.